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Fanview unlocks the power of PUBG's data in real-time for a third straight year

Announcement / November 25th, 2020

Fanview is celebrating another highly-successful deployment for our esports data integration solution, this time supporting PUBG in delivering their North American 2020 Esports initiative as part of the PUBG Continental Series (PCS).

Being able to extract and crunch data from within PUBG (Playerunknown's Battlegrounds) has brought tournament play to life for PCS audiences during 2020, enabling real-time updates in the world of Battle Royale, where multiple individual moments of action can occur simultaneously across the game's map.

We were able to build on our experience in this space, having previously worked on the PUBG Global Invitational in 2018, as well as the NPC (National PUBG League) and NGC (PUBG Global Championship) in 2019. Fanview was enlisted to provide all data services, including retrieving, processing and distributing the live and post-match data from the game through a Rest API to a number of production and digital stakeholders for use in real time for on-screen broadcast graphics, updating map feeds and website dashboards.

In contrast to previous events, PUBG wanted to create a multi-regional, multi-competition data platform that could not only serve its flagship broadcasts, but also provide services, tools and support to its flourishing community broadcasts and the regional approach to PCS.

The main platform consists primarily of a Rest API that processes and distributes data for a variety of applications. On top of the API sits a monitoring and viewing tool for the production team to aid editorial staff with editorial storytelling and decision-making.

Finally, in order to give as much control as possible to PUBG and their staff, the solution is supported by a number of automation and administration tools that support the full life cycle of a PUBG esports event.

The new series kicked off with a charity event, called the PCS Charity Showdown, in May 2020. With a prize pool of $200,000, half of which was donated to charity, the event attracted the biggest teams in the four different regions.

After the successful conclusion of the Charity Showdown, the first of three series, PCS1, kicked off in May, and was swiftly followed by PCS2 and finally PCS3, which concluded in November.

Given the global pandemic, the PCS tournament had to make significant adjustments to the previous years. Purely online play, as opposed to the usual offline play, as well as remote production were employed to host and successfully deliver the tournaments to various video platforms, including Twitch.

For more information on Fanview's esports data services, please contact us here.

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